Mod Installation
From TM-Modding-Wiki
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Manual Installation
Most Mods requires manual installation.
Mod Folder
The folder for the Mods you have is irrelevant for the game. You can place it everywhere you wish.
There are two ways to load a mod:
- Shortcut
- Game Browser
But for the Game Browser finding it it must be placed in a certain directory.
Shortcut
Make a normal shortcut to your CNC3.exe and add a parameter to the target called modConfig followed by the absolute path to the SkuDef file.
Example:
"F:\Command & Conquer 3\CNC3.exe" -modConfig "C:\Command & Conquer 3 Tiberium Wars Mods\SampleMod\SampleMod_1.0.SkuDef"
Game Browser
The Game Browser looks in
Win XP: \My Documents\Command and Conquer 3 Tiberium Wars\Mods\
Vista: \Documents\Command and Conquer 3 Tiberium Wars\Mods\
Each Mod placed in the "official" folder also needs a subfolder - normally the Mod's name but it can be different.
Example:
Win XP: C:\Documents and Settings\Asuka\My Documents\Command and Conquer 3 Tiberium Wars\Mods\SampleMod\
Vista: C:\Users\Asuka\Documents\Command and Conquer 3 Tiberium Wars\Mods\SampleMod\
Contents of the Mods
The Mod's content is one or more "*.big" file(s), storing all modded data inside, and a "*.SkuDef". The SkuDef file is a simple textfile telling the game where to find the data. Only the SkuDef file is really required in the Mod folder for the Game Browser. If the Mod you downloaded only contained the big file simply create the SkuDef manually. The SkuDef filename is telling the Game Browser what the Mod's name is and whats the version is. It has the format [name]_[version].SkuDef
Example:
SampleMod_1.0.SkuDef
Contents of the Mod SkuDef files
The SkuDef files for Mods have 2 functions:
- What game version to start and modify
- Where to find the modded data
The first function is done with the "mod-game" command followed by the version.
The second with "add-big" followed by the path to the big file containing the modded data. This can be a relative or an absolute path. To add more big files just add a line for each file.
An Example SkuDef:
mod-game 1.9
add-big SampleMod.big
More on SkuDef files in the Main SkuDef Article.
Patches
The manual installation for patches goes the same way. If there is no SkuDef update the old one by placing the new big files on top of the others. Or copy the old, rename it to match the new version and make the changes. If it features the SkuDef just override the old one or if the version tag is different only place it in the Mod directory.
Mod Installer
Some Mods features installer for it. Most times you have nothing to do then clicking the Next button but to be sure read the readme of the mod to see if manual work is necessary.
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