GameObject/KindOf - TM-Modding-Wiki

GameObject/KindOf

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Valid values for type KindOf:

  • OBSTACLE
  • SELECTABLE
  • TARGETABLE
  • ALLY_TARGETABLE
  • IMMOBILE
  • CAN_ATTACK
  • STICK_TO_TERRAIN_SLOPE
  • CAN_CAST_REFLECTIONS
  • SHRUBBERY
  • STRUCTURE
  • INFANTRY
  • CAVALRY
  • MONSTER
  • MACHINE
  • AIRCRAFT
  • HUGE_VEHICLE
  • DOZER
  • SWARM_DOZER
  • HARVESTER
  • COMMANDCENTER
  • CASTLE_CENTER
  • SALVAGER
  • WEAPON_SALVAGER
  • TRANSPORT
  • BRIDGE
  • CANT_TOGGLE_POWER
  • SIEGE_WEAPON
  • PROJECTILE
  • PRELOAD
  • NO_GARRISON
  • CASTLE_KEEP
  • SHADOW_ULTRA_HIGH_ONLY
  • NO_COLLIDE
  • REPAIR_PAD
  • HEAL_PAD
  • STEALTH_GARRISON
  • SUPPLY_GATHERING_CENTER
  • AIRFIELD
  • DRAWABLE_ONLY
  • MP_COUNT_FOR_VICTORY
  • REBUILD_HOLE
  • SCORE
  • SCORE_CREATE
  • SCORE_DESTROY
  • NO_HEAL_ICON
  • CAN_RAPPEL
  • PARACHUTABLE
  • CAN_BE_REPULSED
  • MOB_NEXUS
  • IGNORED_IN_GUI
  • CRATE
  • CAPTURABLE
  • LINKED_TO_FLAG
  • CLEARED_BY_BUILD
  • SMALL_MISSILE
  • ALWAYS_VISIBLE
  • UNATTACKABLE
  • MINE
  • CAN_PLACE_CHARGE
  • PORTABLE_STRUCTURE
  • ALWAYS_SELECTABLE
  • ATTACK_NEEDS_LINE_OF_SIGHT
  • WALK_ON_TOP_OF_WALL
  • DEFENSIVE_WALL
  • FS_POWER
  • FS_FACTORY
  • FS_BASE_DEFENSE
  • FS_TECHNOLOGY
  • AIRCRAFT_PATH_AROUND
  • LOW_OVERLAPPABLE
  • FORCEATTACKABLE
  • AUTO_RALLYPOINT
  • CAN_CAPTURE
  • POWERED
  • PRODUCED_AT_HELIPAD
  • DRONE
  • CAN_SEE_THROUGH_STRUCTURE
  • BALLISTIC_MISSILE
  • CLICK_THROUGH
  • SUPPLY_SOURCE_ON_PREVIEW
  • PARACHUTE
  • GARRISONABLE_UNTIL_DESTROYED
  • BOAT
  • IMMUNE_TO_CAPTURE
  • HULK
  • CAN_PLACE_MANIPULATOR
  • SPAWNS_ARE_THE_WEAPONS
  • CANNOT_BUILD_NEAR_SUPPLIES
  • SUPPLY_SOURCE
  • REVEAL_TO_ALL
  • DISGUISER
  • INERT
  • HERO
  • IGNORES_SELECT_ALL
  • DONT_AUTO_CRUSH_INFANTRY
  • SIEGE_TOWER
  • TREE
  • SHRUB
  • CLUB
  • ROCK
  • THROWN_OBJECT
  • GRAB_AND_KILL
  • OPTIMIZED_PROP
  • ENVIRONMENT
  • DEFLECT_BY_SPECIAL_POWER
  • WORKING_PASSENGER
  • BASE_FOUNDATION
  • NEED_BASE_FOUNDATION
  • REACT_WHEN_SELECTED
  • CAN_BE_CAPTURED
  • IGNORED_IN_FINDPOSITIONAROUND
  • HORDE
  • COMBO_HORDE
  • NONOCCLUDING
  • NO_FREEWILL_ENTER
  • TIBERIUM_FIELD
  • BEAM_TARGET
  • BEAM_TARGET_REFLECTOR
  • TACTICAL_MARKER
  • PATH_THROUGH_EACH_OTHER
  • NOTIFY_OF_PREATTACK
  • GARRISON
  • MELEE_HORDE
  • BASE_SITE
  • INERT_SHROUD_REVEALER
  • OCL_BIT
  • SPELL_BOOK
  • DEPRECATED
  • PATH_THROUGH_INFANTRY
  • NO_FORMATION_MOVEMENT
  • NO_BASE_CAPTURE
  • ARMY_SUMMARY
  • CIVILIAN_UNIT
  • NOT_AUTOACQUIRABLE
  • KEEP_CLASSIFIED_WHEN_DEAD
  • CHUNK_VENDOR
  • ARCHER
  • MOVE_ONLY
  • FS_CASH_PRODUCER
  • ROCK_VENDOR
  • BLOCKING_GATE
  • CRANE
  • SIEGE_LADDER
  • MINE_TRIGGER
  • BUFF
  • GRAB_AND_DROP
  • PORTER
  • SCARY
  • CRITTER_EMITTER
  • BROADCASTS_INVISIBILITY
  • CAN_ATTACK_WALLS
  • IGNORE_FOR_VICTORY
  • DO_NOT_CLASSIFY
  • WALL_UPGRADE
  • ARMY_OF_DEAD
  • TAINT
  • BASE_DEFENSE_FOUNDATION
  • NOT_SELLABLE
  • WEBBED
  • WALL_HUB
  • BUILD_FOR_FREE
  • IGNORE_FOR_EVA_SPEECH_POSITION
  • MADE_OF_WOOD
  • MADE_OF_METAL
  • MADE_OF_STONE
  • MADE_OF_DIRT
  • FACE_AWAY_FROM_CASTLE_KEEP
  • BANNER
  • I_WANT_TO_EAT_YOU
  • CAN_REVERSE_MOVE
  • PASS_EXPERIENCE_TO_SLAVER
  • HAS_HEALTH_BAR
  • BIG_MONSTER
  • DEPLOYED_MINE
  • CANNOT_RETALIATE
  • CREEP
  • TAINTEFFECT
  • POWERED_POWERS_ONLY
  • VITAL_FOR_BASE_SURVIVAL
  • DO_NOT_PICK_ME_WHEN_BUILDING
  • SUMMONED
  • HIDE_IF_FOGGED
  • ALWAYS_SHOW_HOUSE_COLOR
  • MOVE_FOR_NOONE
  • WB_DISPLAY_SCRIPT_NAME
  • CAN_CLIMB_WALLS
  • NO_SHADOW
  • LARGE_RECTANGLE_PATHFIND
  • SUBMARINE
  • PORT
  • WALL_SEGMENT
  • SIMPLE_OBJECT_PROP
  • SHIP
  • OPTIMIZED_SOUND
  • PASS_EXPERIENCE_TO_CONTAINED
  • DOZER_FACTORY
  • THREAT_FINDER
  • ECONOMY_STRUCTURE
  • LIVING_WORLD_BUILDING_MIRROR
  • CAN_TOPPLE
  • NONCOM
  • CAN_SKIP_SHADOW
  • SCALEABLE_WALL
  • SKYBOX
  • WALL_GATE
  • CAPTUREFLAG
  • NEUTRALGOLLUM
  • PASS_EXPERIENCE_TO_CONTAINER
  • RESIST_EMP
  • ORIENTS_TO_CAMERA
  • NEVER_CULL_FOR_MP
  • DONT_USE_CANCEL_BUILD_BUTTON
  • CIVILIAN_BUILDING
  • HEAVY_MELEE_HITTER
  • DONT_HIDE_IF_FOGGED
  • VEHICLE
  • HARVESTABLE
  • GRABBABLE
  • CONSTRUCTION_YARD
  • CAN_SHOOT_OVER_WALLS
  • PASS_EXPERIENCE_TO_PRODUCER
  • EXPANSION_PAD
  • AMPHIBIOUS
  • SHOW_BEHIND_OCCLUDERS
  • FS_MONEY_STORAGE
  • VALID_TARGET_FOR_C4
  • UNIQUE_UNIT
  • SURPRISE_ATTACKER
  • COVER
  • INFILTRATOR
  • BRIDGE_SEGMENT
  • FS_WAR_FACTORY
  • FS_BARRACKS
  • FS_RADAR
  • FS_AIR_FIELD
  • FS_TECH_CENTER
  • TIBERIUM_BASED
  • TIBERIUM
  • CAN_ATTACK_STEALTHED
  • IMMUNE_TO_CYCLONIC_SHOCKWAVE
  • CANNOT_BE_DETECTED
  • AUTO_ACQUIRABLE_BY_AI
  • CRUSHABLE_OBSTACLE
  • NEUTRAL_TECH
  • SUPER_WEAPON
  • HEALED_BY_TIBERIUM
  • IGNORE_CAN_NOT_BUILD
  • SKIRMISH_AI_DONT_GARRISON
  • ASSAULT_AIRCRAFT
  • BOMBER_AIRCRAFT
  • ANTI_GARRISON
  • ENGINEER
  • EXPANSION_UNIT
  • OUTPOST
  • BEACON
  • HUSK
  • IGNORE_FORCE_MOVE
  • LINE_OF_SIGHT_IGNORES_BUILDINGS
  • MOTHERSHIP
  • SNIPER
  • ATTACK_FROM_STRUCTURE_ONLY_WHEN_GARRISONED
  • SKIP_DEFECT_IF_UNCOMBINED
  • SKIP_IDLE_WHEN_CAPTURED
  • BRIDGE_ENDCAP
  • BRIDGE_GATEHOUSE
  • CAN_BE_FAVORITE_UNIT
  • SLAVE_OWNER
  • MCV
  • CAN_HEAL_ALLIES
  • PROJECT_BUILDABILITY_FOR_ALLIES
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