DamageType
From TM-Modding-Wiki
Valid values for type DamageType:
- FORCE
- CRUSH
- SLASH
- PIERCE
- SIEGE
- STRUCTURAL
- FLAME
- HEALING
- UNRESISTABLE
- WATER
- PENALTY
- FALLING
- BLAST
- REFLECTED
- PASSENGER
- MAGIC
- CHOP
- HERO
- SPECIALIST
- FLY_INTO
- UNDEFINED
- LOGICAL_FIRE
- POISON
- LASER
- PLASMA
- FIRE
- ROCKET
- GUN
- CANNON
- GRENADE
- SNIPER
- MINE
- TIBERIUM
- STORM_SHIELD
- ALL
Adding Damagetypes
Additional DamageTypes may be added by modifying DamageDef.xsd in MOD SDK\Schemas\xsd\Includes\. This is a modification of the compiler and must thus be made on every system that is supposed to compile a mod using the added DamageTypes.
