DamageType - TM-Modding-Wiki

DamageType

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Valid values for type DamageType:

  • FORCE
  • CRUSH
  • SLASH
  • PIERCE
  • SIEGE
  • STRUCTURAL
  • FLAME
  • HEALING
  • UNRESISTABLE
  • WATER
  • PENALTY
  • FALLING
  • BLAST
  • REFLECTED
  • PASSENGER
  • MAGIC
  • CHOP
  • HERO
  • SPECIALIST
  • FLY_INTO
  • UNDEFINED
  • LOGICAL_FIRE
  • POISON
  • LASER
  • PLASMA
  • FIRE
  • ROCKET
  • GUN
  • CANNON
  • GRENADE
  • SNIPER
  • MINE
  • TIBERIUM
  • STORM_SHIELD
  • ALL

Adding Damagetypes

Additional DamageTypes may be added by modifying DamageDef.xsd in MOD SDK\Schemas\xsd\Includes\. This is a modification of the compiler and must thus be made on every system that is supposed to compile a mod using the added DamageTypes.

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