ArmorTemplate - TM-Modding-Wiki

ArmorTemplate

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ArmorTemplates define how resistant an object is against specific damage types. A default value against all unspecified DamageTypes may be defined for each ArmorTemplate individually.

Armor Template

Values are set to 1.09 default values.

<ArmorTemplate
id="" Required Sets the ArmorTemplate´s name for reference in other Assets; must be unique in the mod; String
Default="100" Optional Sets the default multiplier for all unspecified DamageTypes; Percentage
DamageScalar="100" Optional Sets the default multiplier for damage received, regardless of DamageType; Percentage
SideDamageScalar="100" Optional Sets the default multiplier for damage received from the side, regardless of DamageType; Percentage
RearDamageScalar="100" Optional Sets the default multiplier for damage received from the rear, regardless of DamageType; Percentage
FlankedPenalty="100" Optional Percentage
>
<Armor Optional (Occurrence: unbounded)
Damage="" Required Specifies the DamageType this multiplier is used for; DamageType
Percet="" /> Required Sets the multiplier for this DamageType; Percentage
</ArmorTemplate>

Example ArmorTemplate

<ArmorTemplate
id="GDIPredatorTankArmor"
SideDamageScalar="110"
RearDamageScalar="150">
<Armor
Damage="CANNON"
Percent="100" />
<Armor
Damage="ROCKET"
Percent="75" />
<Armor
Damage="GRENADE"
Percent="25" />
<Armor
Damage="GUN"
Percent="25" />
<Armor
Damage="SNIPER"
Percent="1" />
</ArmorTemplate>
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