ArmorTemplate
From TM-Modding-Wiki
ArmorTemplates define how resistant an object is against specific damage types. A default value against all unspecified DamageTypes may be defined for each ArmorTemplate individually.
Armor Template
Values are set to 1.09 default values.
<ArmorTemplateid=""Required Sets the ArmorTemplate´s name for reference in other Assets; must be unique in the mod; StringDefault="100"Optional Sets the default multiplier for all unspecified DamageTypes; PercentageDamageScalar="100"Optional Sets the default multiplier for damage received, regardless of DamageType; PercentageSideDamageScalar="100"Optional Sets the default multiplier for damage received from the side, regardless of DamageType; PercentageRearDamageScalar="100"Optional Sets the default multiplier for damage received from the rear, regardless of DamageType; PercentageFlankedPenalty="100"Optional Percentage><ArmorOptional (Occurrence: unbounded)Damage=""Required Specifies the DamageType this multiplier is used for; DamageTypePercet="" />Required Sets the multiplier for this DamageType; Percentage
</ArmorTemplate>
Example ArmorTemplate
<ArmorTemplate-
id="GDIPredatorTankArmor" -
SideDamageScalar="110" -
RearDamageScalar="150"> -
<Armor-
Damage="CANNON" -
Percent="100" />
-
-
<Armor-
Damage="ROCKET" -
Percent="75" />
-
-
<Armor-
Damage="GRENADE" Percent="25" />
-
-
<ArmorDamage="GUN"Percent="25" />
-
<Armor-
Damage="SNIPER" -
Percent="1" />
-
-
-
</ArmorTemplate>
